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Tron games online light cycle
Tron games online light cycle










tron games online light cycle
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"We're making this game for the fans of Tron and for the people who enjoy the movie. "When I watched the original film, I thought, 'Wouldn't it be cool to play that against my friends?' We've totally aced that," he said. Ultimately, however, Whiteside said he believes Propaganda has created a game worthy of the Tron name, and he hopes fans agree. Testing of the game and fixing bugs is likely to continue right up until its release. "Now that we're at this point, it oozes Tron." "There was something missing, it just didn't feel ' Tron' enough," he said. The team finally made a big breakthrough a month ago, Whiteside said, and figured out a way to - ironically - bend the rules of in-game computer physics. Some of Tron's signature aspects, however - such as light cycles than can make hairpin 90-degree turns - are physically impossible. One of the problems faced by designers is that the Unreal engine they used to power the game is based on real physics. Propaganda has had more than 250 people working on Tron: Evolution for the past two years in an effort to create a game that will win more people over, Whiteside said. The game met with a lukewarm reception, with critics saying it suffered from a simplistic storyline and problems with artificial intelligence. The studio's first release was Turok in 2008 for the PC, PlayStation 3 and Xbox 360, a reboot of the dinosaur-hunting first-person shooter games that were popular on older video game consoles. The company was formed in 2005 by several former employees of EA Canada, and was quickly acquired the same year by Disney Interactive Studios.

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Tron: Evolution isn't Propaganda's first crack at a well-regarded property.

tron games online light cycle

"I wanted the online game to be everything I ever wanted when I watched the original movie," Whiteside said. Players will be able to customize their character in the single-player game and use it in online, where they will be able to play the various Tron competitions against their friends. Gameplay in Tron: Evolution is varied, Whiteside said, with light-cycle racing, third-person action and role-playing elements all intertwined. The game re-imagines some of the key aspects of its predecessor, such as the light cycle races and the racket-ball-like disc battles. " Sean Bailey specifically wanted to try out a new business model of cross-pollination between the game and the film."īoth share the same "stylistic DNA," he said.

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"We had to do that before we went into development simply because we knew from the outset that we didn't just want this to be a movie game," Whiteside said. The creative teams behind the new film and game worked together to broaden and deepen the world, resulting in a pair of products that Whiteside said are even more linked and similar than the original duo. Like the new film, Tron: Evolution seeks to expand the universe within a computer system established in the first movie. "We definitely did bite off a lot, but I don't think it's more than we can chew." "There are huge amounts of pressure," said design director Chris Whiteside at the recent Fan Expo in Toronto.

tron games online light cycle

It also spawned perhaps the most successful film-game crossover ever, with the arcade game of the same name earning more than the movie did. While the film wasn't hugely successful at the box office, it gained a cult following for its innovative special effects, such as the illuminated costumes worn by characters and the "light cycles" they drove.

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The movie is a sequel to the 1982 science-fiction film Tron, which saw a software engineer enter a computer mainframe to battle malicious programs. Vancouver's Propaganda Games is bravely attempting both with Tron: Evolution, a game scheduled for release on PC, the PlayStation 3 and Xbox 360 in December to coincide with the opening of the Tron: Legacy film.

tron games online light cycle

It's even harder to try and remake a cult hit that has a rabid fan base, since it's almost impossible to please its obsessive audience. It's hard enough designing a video game based on a movie - the truism is that many such efforts turn out poorly.












Tron games online light cycle